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3/14/2018
#1

  Creator : TOXIC

  Date : 03/14/2018


[Player v.s. environment]

All npc / creatures have a chance to drop multiple loots more than 1 item bosses have a chance to drop multiple items
Heroic boss crates have now been added
Diamond crate have now been added dropping only weapon components
ootini and krayt queen have been re-added with improvements
Cultist and xar kun have been re-added with improvements


[Players]
Server rules sui pop up when logging in 
Disabled player xp chips 
Server draw/render distance has been upped from 128 meters to 512 meters allowing user to render building/creatures/npc at a much greater distance
Players now gain full xp with multiple weapons. Example attack a rancor with 1 hand, 2 hand, polearm, unarmed and you will gain full xp for all weapon types as long as you hit/kill the creature/npc
Reclassification on player skill mods when players log in this will fix a lot of broken skill mods on players
Players will now be notified via mail when their vendor run out of maintenance
Increased attributes limit from exceeding from 80 to 200
Travel radius on tickets have been increased from 25 to 100
Custom quest giver icons are now displayed on unique npc around the galaxy
planet badge waypoint givers have now been added to all 10 base planets you can find them infront of any shuttleport or starpot, you can use these npc's to give you exact waypoints to planet badges/ poi's no more driving around in circles for 30 minutes looking for the exact location for a badge.
Area tracking increased from 512 to 2048 increased by 4x
Light/dark enclaves travel ports have now been added to galactic travel service terminals
Global broadcasting for the galactic civil war when you have been deathblowed by the opposite faction.
When death blowing the opposite faction you will gain a data pad with your enemy’s name imbued on it, this is a trophy an can be used as decorations
Global broadcasting for base busting rebel and imperial. this is trigger when the base blows or is under attack
Move up down left right yaw pitch roll for housing is has been reworked you should not experience any more bug decorating
skill mods that have been re added to clothing attachments or armor attachments
combat_healing_ability
healing_ability
keep_creature
stored_pets
combat_medic_effectiveness
mindblast_accuracy
jedi_saber_assembly
jedi_saber_experimentation
jedi_force_power_max
onehandlightsaber_accuracy
onehandlightsaber_speed
polearmlightsaber_accuracy
polearmlightsaber_speed
twohandlightsaber_accuracy
twohandlightsaber_speed
force_assembly
forcethrow_accuracy
force_experimentation
force_failure_reduction
force_repair_bonus
forceintimidate_accuracy
forceknockdown_accuracy
forcelightning_accuracy
forceweaken_accuracy


[Bountyhunter]
Master Bounty Hunter Melee Damage Mitigation 2
Investigation IV Melee Damage Mitigation 1
Players can now place a bounty on any target that kills them as long as they have 25,000 credits cash/bank
Player bounty will be broadcast galaxy wide once they are placed.
When you place a 25,000k bounty the target will be worth 250,000 credits 10 times your investment, you may not stack this bounty so pay attention to who has bounties via server broadcast.
jedi who kill bounty hunters with his or her mission can gain frs exp to further his or her rank, this only works if you make the bounty hunter fail his mission
When successfully killing a jedi bounty you will see a server-wide broadcast indicating the bounty has been collected. When a bounty hunter kills a jedi you be granted a replica saber with their name imbued on it, you will also collect a light or dark holocron depending on their faction. These are used as decorations/trophy. holocrons can be used to give force back to jedi.


[Squadleader]
Volley fire now has a distance check of 200
Steady aim now has a distance check of 200
Retreat now has a distance check of 200
Rally now has a distance check of 200
Form up now has a distance check of 200
Boost morale now has a distance check of 200


[Pikeman]
Intermediate Polearm stances Combat Equilibrium +1 Defensive Acuity +2
Advanced Polearm Combat Equilibrium +2 Defensive Acuity +2
Expert Polearm Stances Combat Equilibrium +2 Defensive Acuity +2
Master Polearm Stances Combat Equilibrium +2 Defensive Acuity +2
Intermediate Polearm Offensive Techniques Combat Equilibrium +2 Defensive Acuity +2
Advanced Polearm Offensive Techniques Combat Equilibrium +2 Defensive Acuity +2
Expert Polearm Offensive Techniques Combat Equilibrium +2 Defensive Acuity +2
Master Polearm Offensive Techniques Combat Equilibrium +2 Defensive Acuity +2
Intermediate Polearm Defensive Techniques Combat Equilibrium +1 Defensive Acuity +2
Advanced Polearm Defensive Techniques Combat Equilibrium +1 Defensive Acuity +2
Expert Polearm Defensive Techniques Combat Equilibrium +1 Defensive Acuity +2
Master Polearm Defensive Techniques Combat Equilibrium +1 Defensive Acuity +2
Intermediate Polearm Support Abilities Combat Equilibrium +2 Defensive Acuity +2
Advanced Polearm Support Abilities Combat Equilibrium +2 Defensive Acuity +2
Expert Polearm Support Abilities Combat Equilibrium +2 Defensive Acuity +2
Master Polearm Support Abilities Combat Equilibrium +2 Defensive Acuity +2


[Player v.s. player]
When death blowing a member of the opposing faction, a faction rebel/imperial holoemote will appear above your head.
When death blowing an opposite faction member who is overt you will gain (1) rebel or (1) imperial token depending on faction along with faction points jedi are eligible for (1)sith or (1)light holocron depending on the faction you kill.
Global broadcasting will announce your name and your victim's name to the entire community when killing in a gcw war
Destroyed restuss has been added to rori
restuss refugee camp has been added
Players are now properly set on leave when cloning
Active area checks have been added to restuss to force players overt when entering the active pvp zone/city


[Jedi]
Force armor I, force armor ii, force shield I, & force shield ii now are properly scaled with frs skill modifiers.
Force choke | force knockdown 1, 2, 3 | force lightning cone 1,2 | force lightning single1,2 | force throw 1,2 | now are properly scaled with frs skill modifiers.
Automatic skill calculations for frs bonus's when a player gains or loses rank skills are auto-granted/deducted upon death or deathblow.
Proper login frs checks to ensure force bonus are properly calculated for players.
If you accidentally drop frs or knight box knight will automatically granted upon login if you meet knight requirements
Added all frs modifiers for powers, enhancer, and healer.
30 new iconic named crystals have been added
Rebel/imperial sentinel jedi now guard the enclaves
The higher in frs you are the more access you gain to explore the enclaves, if you do not meet certain requirements you will not be able to enter certain areas of light/dark enclaves
New force ranking shrines have been added to both light/dark enclaves
Increased crafting min/max damage values for 2h | 1h 4th generation sabers to be in line with 4th generation polearms, 
When db/killing opposing jedi faction you will gain a jedi braid with their name embedded on the braid these are usually used as decoration/trophy
holocrons regain full force can be used every hour upon use custom animation have been added to these items
/kneel when using the new jedi frs shrines to join frs (imperial required) "sith order" or (rebel required) "jedi order". you may use this feature once you have completed the village and moved onto the knight trials remember you need 235 jedi points used to see the option along with the knight trials completed.
if you join sith or jedi order you also will see a global broadcast to all players with your name join or leaving the order
frs novice dark rank and above set overt 24/7 unless they leave the frs
frs novice light rank and above set overt 24/7 unless they leave the frs
Neutral jedi will not bet set overt or tef they may not join the frs unless they are declared rebel/imperial
Rebel an imperial jedi will not be tef'ed or forced overt unless they join the force ranking system
Light/dark council leaders now broadcast server wide upon login
frs players gain xp from killing the opposite forced ranked members. Skills will be auto-learned once you have killed an opposite force ranked member, xp loss upon deathblow. If an enemy loses enough xp they will auto surrender their current frs box.
jedi players can now clone at force shrines
Added frs skills to every frs box light/dark
Visibility animation displays when gaining visibility
Visibility can now only be gained when doing actions around other players. Creatures/npc will not grant jedis any visibility unless another player is around within 32 meters
Avoid incapacitation now properly checks when you run out of force
Regain consciousness now properly checks when you run out of force
Increase channel cost/regen time when a player is in pvp
Lightsabers under 3 fc will now automatically be forced to 3 force coast
A small bonus to channel force now scales per box gained in the frs 


[Frs skill/skillmods]
jedi knight - force meditate
jedi guardian - force absorb 2 || force feedback 2 || force shield 2
jedi master - regain consciousness
Rank member - force run 1 || force speed 1 | force control: light/dark +5 | force manipulation: light/dark +5 | force power: light/dark +4
1st rank enforcer i - force absorb 1 | force control: light/dark +5 | force manipulation: light/dark +3 | force power: light/dark +2
2nd rank enforcer ii - force feedback 1 | force control: light/dark +5 | force manipulation: light/dark +4 | force power: light/dark +2
3rd rank enforcer iii - force armor1 | force control: light/dark +5 | force manipulation: light/dark +4 | force power: light/dark +2
4th rank enforcer iv - force shield 1 | force control: light/dark +5 | force manipulation: light/dark +4 | force power: light/dark +2
5th rank Templar i - channel force || drain force || force run 2 | force control: light/dark +10 | force manipulation: light/dark +5 | force power: light/dark +3
6th rank Templar ii - force feedback 2 || force resist bleeding | force control: light/dark +10 | force manipulation: light/dark +5 | force power: light/dark +5
7th rank Templar iii - force speed 2 || transfer force | force control: light/dark +10 | force manipulation: light/dark +5 | force power: light/dark +5
8th rank oppressor i - force resist bleeding || force resist disease || force resist poison | force control: light/dark +15 | force manipulation: light/dark +10 | force power: light/dark +10
9th rank oppressor ii - force absorb 2 || force feedback 2 || force shield 2 | force control: light/dark +15 | force manipulation: light/dark +10 | force power: light/dark +10
The council - force armor 2 || force resist states | force control: light/dark +15 | force manipulation: light/dark +10 | force power: light/dark +15
Council leader - force run 3 regain consciousness | force control: light/dark +20 | force manipulation: light/dark +15 | force power: light/dark +15
[Image: giphy.gif]
 
Reply
#2
Bugged FRS members should be resolved upon login.
[Image: giphy.gif]
 
Reply
#3
The bug with FRS members ranking to council leader was also addressed, If a player used a xp token it gave them max FRS, when they killed either a BH or another jedi of the opposite faction it granted them max rank, I wrote a new check for this , It resets all jedi who ranked up to council back to rank member, it also removes any extra skills/mods they gained from the bug. All players are back to rank member and are on an even playing field.
[Image: giphy.gif]
 
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