Macro Guide

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Compiled by: SapperCrutch

Intro

This is my attempt at salvaging the knowledge that has being slowly digested and removed from the internet due to SWG no longer being a Live game, so I have taken what I have learned from the internet and various other still available sources and compiled it into this, enjoy!

What is a Macro? A macro is a set of commands you want the client to perform at the push of a button. This is what the "toolbar" at the top of the screen is great for, you can use single commands that you drag into it by using your F-Keys to execute them or you can compile a set of commands together that will execute line by line as you have defined it. This guide is to give you a basic understanding of what a macro is, how to make one, and how to use it.

The first thing we need to do is double the size of your toolbar, you can do this by clicking the bottom of it and dragging down (a new row should appear below, giving you two bars). Now we need to get to the area where you can create a macro, you achieve this by pressing Ctrl + A at the same time. This will open up a window that has tabs at the top of it, one of them says "macro", click on that.

Armor Removal

It is time to begin making macros. Start by making a macro to remove your entire set of armor, use this for instances where you need to regain your HAM (Health, Action, Mind) bars.

You will need to choose what toolbarPane this macro will use for the armor swap, there are 6 toolbars to choose from; I prefer toolbarPane05 for armor, pane 6. Now open the inventory and click and drag every piece of armor you want to change to into the toolbar.

I first need to explain how the macros count. Macros count from 0 up, we count from 1 up and everything is labeled 1 and up. So when we are looking at Toolbar Pane 1 it is really toolbar 00 to the computer. When I talk about Slot 1 also known as F1 it is 00 to the computer. After we get to the end of the first row of macros, you just go down to the second row and keep counting. So "Shift + F1" is slot 12 to the computer. It is confusing I know but this is how it is.

Now to the macro making part. Go back to the Macro Window and at the bottom there is a button for making a new macro, press this button to begin. Give this macro a name "armorSwap", and pick an icon you want to represent the macro.

Let's make the toolbarPane flip to pane, (6, 05) use this command:

/ui action toolbarPane05;

Now that we are in the right pane, we can start start making the main code of the macro (take note of the case sensitivity). To activate each slot we will need to use a variation of a single command repeatedly, "/ui action toolbarSlot##" (# will be replaced 24 times). This is what we need to do in order to get to Pane 6, and execute each toolbarSlot.

Armor Removal Macro Code

--------------------------------
/ui action toolbarPane05;
/ui action toolbarSlot00;
/ui action toolbarSlot01;
/ui action toolbarSlot02;
/ui action toolbarSlot03;
/ui action toolbarSlot04;
/ui action toolbarSlot05;
/ui action toolbarSlot06;
/ui action toolbarSlot07;
/ui action toolbarSlot08;
/ui action toolbarSlot09;
/ui action toolbarSlot10;
/ui action toolbarSlot11;
/ui action toolbarSlot12;
/ui action toolbarSlot13;
/ui action toolbarSlot14;
/ui action toolbarSlot15;
/ui action toolbarSlot16;
/ui action toolbarSlot17;
/ui action toolbarSlot18;
/ui action toolbarSlot19;
/ui action toolbarSlot20;
/ui action toolbarSlot21;
/ui action toolbarSlot22;
/ui action toolbarSlot23;
/ui action toolbarPane00;
--------------------------------

Foraging and Looping

Ok now that we have done the big commands for macros, things are going to move a lot faster now. I am going to make a Foraging macro that will loop forever. This will allow us to start it and keep it running so we don't have to press the button every time. Just for those who never realized it, but when you point at the pre-made commands with your mouse "/Forage" will show up. This is the command to type to perform the action. In the case of foraging, you type:

/forage

Typing this will make you forage once, no big deal. Now to make it loop I am going to go to toolbar pane 5 (pane 04 to the computer). Then I am going to place the macro I make in the first slot (AKA F1) (Slot 00 to the computer). Ok so here it is:

Foraging Loop Macro Code

--------------------------------
/ui action toolbarPane04;
/forage;
/pause 20;
/ui action toolbarSlot00;
--------------------------------

Now what this does it sends you to toolbar pane 5 and then makes you forage. After that, it proceeds to make you wait for 20 seconds, and then it presses its own macro button which then makes it repeat all over again. And now that you have learned how to make a macro loop, and call to a specified toolbar pane and toolbar slot let's remake that macro that it loops internally and without the need to taking up space or even using the toolbar.

--------------------------------
/forage;
/pause 20;
/macro [Name]
--------------------------------

As you can see the /macro command is for use in activating macros by name, to specify a name just replace the instance of "[Name]" with whatever the name of the macro is and it will continuously loop.

Stopping a Looping Macro

This will go on forever now unless you do one of 2 things to stop it. The first thing and the least practical thing to do is log out. But who wants to do that every time they want to stop a macro. Now you have the option to stop every macro running (looping or just one that takes a long time to execute) or just one macro. To stop every macro you have running you can use this command:

/dump

Using Aliases and Dancing

Being the evil person I am and making you type all that out, here is how you can use shortcuts or alias's to make your macros shorter. This is how an alias works, you take a command or a whole set of commands you use a lot and make it into an alias. Then when you type what you named that alias, it will execute the whole set of commands you told it too. I feel like dancing over this easier way to make macros. So I am going to make a small dance routine and turn it into one command. I am going to put this routine on tool bar pane 4 (03 to the computer). Here is my routine:

Dancing Macro Code

--------------------------
/ui action toolbarPane03;
/alias Dance /startdance rhythmic; /pause 5; /floiurish1; /pause 20; /fourish7; /pause 20; /flourish 4; /stopdance
/alias Dance2 /startdance formal; /pause 5; /floiurish4; /pause 20; /fourish2; /pause 20; /flourish 6; /stopdance
--------------------------
Now when I type:

/Dance or /Dance2

I will perform that whole dance routine. You need to load this alias every time you log into the game though. So make a macro with all your aliases then click it once every time you log on. Then you can get creative and make macros with combos of /dance and /dance2.

Weapon Switch Macro

I wanted to just throw in this little macro I use all the time and find it very very handy. This macro switches what weapon I have equipped and switches to a toolbar that has all the commands for that weapon. So if something is low on their action pool I can hit my carbine and leg shot them a few times. I use one toolbar pane per gun and keep some commands the same in every toolbar pane. I use toolbar pane 1 (00 to the comp) for my pistol, toolbar pane 2 (01 for the comp) for my carbine and toolbar pane 3 (02 to the comp) for my rifle. I also keep my weapons in slot 15 (AKA Shift + F5)(14 to the comp). You need to make a macro for each gun, I am going to show you how to make one for the pistol.

Weapon Switch Code

--------------------------
/ui action toolbarPane00;
/ui action toolbarSlot14;
--------------------------

now make one for each weapon and put the other 2 weapon macros on each toolbar. You will be able to switch between guns much faster.

Using a Macro to Craft

For my last trick, I am going to craft some stim-packs quickly using a macro. Well, the downside to this macro is that it isn?t totally press the button it and goes with no help, you must still double-click or drag the resources you want to use too make the item into the schematic. But this macro will do the rest of the crafting process. The macro will also change if you are at a crafting station because the station adds the experimentation step (This has been extremely bugged at least for me). Then you must also select how you wish to experiment. I used toolbar pane 5 (04 for the comp) for this and placed my generic crafting tool in toolbar slot 10 (AKA F10)(09 to the comp). Here is the fast way to craft some Stim-packs:

Crafting Macro Code

---------------------------
/ui action toolbarPane04;
/ui action toolbarSlot09;
/selectDraftSchematic 16;
/pause 10;
/nextCraftingStage;
/pause 3;
/nextCraftingStage;
/pause 3;
/createPrototype Practice noitem;
/pause 3;
/createPrototype;
---------------------------

Where there is a pause of 10 seconds is where you put in your resources. You can make it longer if you need too. I have also seen this split into 2 macros. One to load the Schematic and then you load the resources into it and then another macro to finish the process. If you want to practice and not produce an item add "practice no item" right after "/creatPrototype" but if you want an item just leave "practice no item" out. (The bugs with this macro has changed from patch to patch and if your at a crafting station or not, most recently I have had a bug where it was crafting but I couldn't see it craft)

Conclusion

This is everything I know about macros in the game. Hope everyone likes my macros. These macros listed here I have made from parts of macros I found on message boards, other peoples how too on macros, and ones I made up my self. There are too many sources to name them all so I would like to thank everyone who has shared anything they know about macros with others Because without you I would not have known how to do any of this. Just a reminder, going away and leaving a macro running (Referred to as "Macroing") is considered exploiting the game. Macros are just to take out the tedium and acting like a monkey clicking the buttons over and over. Good luck all on your macro adventures!

Macro & Alias Sets

Dumping

I cannot encourage it enough to just make this a macro and put it on your toolbar (the slot you put it in doesn't matter, so long as it doesn't interfere with another macro or alias you have running).

-----------------
Macro Name: Dump
-----------------
/stopfollow;
/pause .25;
/ui action clearCombatQueue;
/pause .25;
/ui action toolbarSlot##;
/pause .25;
/dump;
-----------------

Sampling

Are the resources you need currently not for sale? Well, then you are going to have to grind out the Surveying Skill Tree so that you can go out into the world and find those resources for yourself (and maybe even make some credits while you are at it).

-----------------
Macro Name: Sample
-----------------
/stand;
/pause 1;
/sample;
/pause 5;
/stand;
/pause 1;
/sit;
/pause 25;
/macro sample;
-----------------

This is an easy macro to run AFK, or on a duplicate client and within a couple of hours you should have enough experience points to finish off this tree. Be sure to visit a trainer when you are ready to train to avoid your Experience Points Limit, otherwise, you'll hit your limit and stop gaining (wasting all that those points you thought you were getting).

Harvester & Installation

----------------------------------
Macro Name: Harvester or Installation
----------------------------------
/macro setadmin;
/pause 2;
/paymaintenance [Amount];
/addpower [Amount];
/nameStructure [Name];
/pause 2;
/structurestatus;
----------------------------------
Macro Name: SetAdmin
----------------------------------
/setpermission admin [Name];
/pause .25;
/setpermission admin [Name];
/pause .25;
/setpermission admin [Name];
/pause .25;
/setpermission admin [Name];
/pause .25;
/setpermission admin [Name];
----------------------------------

The SetAdmin macro is easily configured, just replace the instances of "[Name]" on each line with the name of each of your character (server maximum is 5). It will set the administrator permission for whatever structure you are targeting (close by) and/or are inside of, this will allow all of your characters the ability to manipulate the structure without having to log them on.

Crafting

------------------
Macro Name: Craft
------------------
/ui action toolbarSlot##;
/selectDraftSchematic #;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
------------------

The “##” in the line, “/ui action toolbarSlot##;”, references the spot on your toolbar where the crafting tool is located minus 1 (the number is zero-based).

The “#” in the line, “/selectDraftSchematic #;”, references the schematic number of the item you wish to create. To determine this number, open up your Data Pad and go to the Draft Schematics tab. DO NOT SORT THIS PAGE! (You can change the view though.) Now start from the top of the list and count every schematic that is difficulty 20 and below until you get to the item you want to craft, this is the schematic number for that item. Please note that this number can change after the server reboots or when you drop professions.

Additionally, crafting in Practice Mode gives a 5% crafting experience bonus. To disable this just remove the "Practice noitem" in the lines "/createPrototype Practice noitem;"

Merchant (Vendor)

-----------------------
Macro Name: merchXP
-----------------------
/afk;
/ui action cycleTargetNext;
/ui action vendorUse;
/pause 5;
/afk;
/ui action defaultButton;
/pause 55;
/macro merchxp;
-----------------------

Party & Buffs

On the server most people who are running Entertainers and/or Doctors in Cantinas are usually AFK and running scripts, this makes it so that you can interact with them without that player actually being there. Use these two macros together to get into a Solo Party and also get Entertainer Enhancements, just don't forget to use your Dump macro after you are done.

-----------------------
Macro Name: getParty
-----------------------
/tt ...;
/pause 15;
/join;
/pause .25;
/macro getEntbuff;
-----------------------

The getParty macro is capable by itself of receiving Doctor Enhancements, no matter if you have to join the Doctor's group or the Doctor can enhance you without joining their group. If getting Doctor Enhancements you can use your "Dump" macro after the tell is sent or you have joined the Doctor's group.

-----------------------
Macro Name: getEntbuff
-----------------------
/ui action targetGroup0;
/pause .25;
/watch;
/pause .25;
/listen;
/pause 10;
/macro getEntbuff;
-----------------------

The getEntbuff macro is pretty straightforward and infinitely looping. It will target the party leader (in this case the macro will not work if the Party Leader is not the Entertainer), and then watch or listen to them (whichever they are doing at the time). It is not required for the function to have this macro in your toolbar, just let it sit in your macro pool.

Variable List

% Used in making a macro. This lets you put variables in your text in order to automatically insert words and names. The available variables are:

  • %TU - your full name (first and last)
  • %TT - your current look at target target's full name
  • %NU - your first name
  • %NT - your target's short version name (first only)
  • %SU - personal subjective pronoun: he/she/it for the speaker
  • %ST - he/she/it for the target
  • %OU - personal objective pronoun: him/her/it for the speaker
  • %OT - him/her/it for your target
  • %PU - possessive: his/her/its for the speaker
  • %PT - his/her/its for your target
  • %RU - your species
  • %RT - your target's species

Command List

A

  • /acidcone1 This attack inflicts acid damage on multiple targets
  • /acidcone2 This attack inflicts acid damage on multiple targets
  • /acidsingle1 This attack inflicts massive acid damage on a single target
  • /acidsingle2 Single target acid attack.
  • /actionshot1 This ranged attack can wreak havoc on a target's Action pool drain and regeneration rates.
  • /actionshot2 This ranged attack can wreak havoc on a target's Action pool drain and regeneration rates.
  • /addpower Allows you to deposit power without using the radial menu.
  • /afk sets your character to "Away from keyboard" so others know you are not currently available.
  • /afkmessage Displays (or changes if you add text after) the messages that will appear to others when you are in the AFK state.
  • /afktime Displays (or changes if you add number after) how long before you automatically go to AFK state when not interacting with game.
  • /aim This combat move allows you to give up an attack round in order to gain better accuracy on your next ranged attack.
  • /animalattack This ability allows a Jedi to enter the mind of his or her look-at target and cause it to attack the current combat target. Note that this ability will only work on creatures.
  • /animalcalm This ability will cause a target that is in combat to stop attacking, returning to its normal peaceful state. Note that this ability will only work on creatures.
  • /animalscare This ability allows a Jedi to enter the mind of the target and fill it with unease, scaring the target away. Note that this ability will only work on creatures.
  • /anon Set your character to anonymous for the purpose of searches.
  • /applydisease used by Combat Medics to spread disease.
  • /applypoison Used by Combat Medics to poison enemies
  • /areatrack Gives the Ranger the ability to track area clues to determine what type of people or creatures have been in the area recently. The type of creatures that can be tracked depend upon what sub-abilities you have.
  • /areatrack Gives the Ranger the ability to track animals through the area track command.
  • /areatrack Gives the Ranger the ability to track the direction of the target using the /areatrack command.
  • /areatrack Gives the Ranger the ability to track non-player characters.
  • /areatrack Gives the Ranger the ability to track the distance to the target.
  • /areatrack Gives the Ranger the ability to track players.

B

  • /bandflourish When /bandflourish is turned on, band members utilizing it will synchronize their flourishes to be more band-like. However, you do not get any experience for this like you would for a normal flourish.
  • /bandleader Transfers Band Leader status to indicated player.
  • /berserk2 While berserk, you cause more melee damage to your targets but get hit more often in return. This is more powerful than Berserk 1.
  • /berserk1 While berserk, you cause more melee damage to your targets but get him more often in return.
  • /bleedingshot This ranged attack is of medium power, but can cause its target to bleed.
  • /bodyshot1 This attack targets our attack on your targets Health pool, making it much more efficient than attacking normally. Also increases damage with an increased chance to hit. Cost is dependant on the weapon used.
  • /bodyshot2 This attack is more powerful than bodyshot 1, targetting your targets Health pool it's the staple of the Pistoleer's life.
  • /bodyshot3 This attack targets our attack on your targets Health pool, making it much more efficient than attacking normally. Also increases damage with an increased chance to hit. Cost is dependant on the weapon used. Most Powerful Body Shot.
  • /broadcastgalaxy
  • /broadcastplanet
  • /burstrun Using this command will allow you to run very fast for a short time. It is a useful way to escape a tight situation. Once you slow down, you will be very tired.
  • /burstshot1 Single target ranged attack.
  • /burstshot2 Single target ranged attack.

C

  • /cancelCraftingSession Ends your current crafting session.
  • /centerofbeing This command will cause your character to focus on avoiding combat blows. This will only apply when you are wielding a melee weapon.
  • /changeBandMusic Used by the band leader to change the song the band is playing.
  • /changeDance Changes the dance you are doing
  • /chargeshot1 This ranged attack can knock a target down.
  • /chargeshot2 This ranged attack can knock a target down.
  • /chatRoomBrowser
  • /chatRooms
  • /chatRoomWho
  • /clientMood
  • /clientSocial
  • /clone
  • /coloredlights Creates an effect.
  • /combatAim
  • /combatEscape
  • /combatModeCheck
  • /combatSpam
  • /combatTarget
  • /command When used in chat, changes your response from "say" to "command"
  • /commandBrowser
  • /commandBrowserMacro
  • /commandBrowserString
  • /community
  • /con Displays difficulty rating of creature or NPCs compared to your skill with your weapon in hand.
  • /conceal This allows you to use a camo kit to become far less noticeable to NPC's and Mobs while in a concealed state. This can also be used on other players.
  • /concealshot Ranged sneak attack that can damage a target without them knowing where the shot came from.
  • /confusionshot Ranged attack designed to confuse the target. Can also stun and dizzy the target as well.
  • /consent Allows targeted player to use the /corpse command on your corpse.
  • /conversationResponse0
  • /conversationResponse1
  • /conversationResponse2
  • /conversationResponse3
  • /conversationResponse4
  • /conversationResponse5
  • /conversationStart Starts a conversation with the target.
  • /conversationStart
  • /conversationStop Ends a conversation with the target.
  • /conversationStop
  • /corpse Moves your corpse to you if you are within 20 meters.
  • /curedisease Cures the target's disease.
  • /curepoison Cures the target's poison

D

  • /dataPad
  • /dazzle Creates an effect.
  • /debugPrint
  • /demand When used in chat, changes your response from "say" to "demand"
  • /denyservice Entertainers can use this command to add/remove a name to a list of people who will not be healed by viewing their show. The list expires at the end of the playing session.
  • /disarmingshot1 This ranged shot is designed to hit your opponent's weapon.
  • /disband (Group Leader Only) Disbands current target or entire group if no target is named.
  • /distract Creates an effect.
  • /diveshot A diving shot that will cause you to roll and attack at the same time, leaving you in a prone position.
  • /doubletap This attack fires two bolts at once, causing additional damage to the target.
  • /dragplayer This command allows you to drag an incapacitated player to safety. It functions similarly to the /corpse command, in that you must be somewhat close fo this command to work.
  • /droidtrack With this ability you will receive a continuous update from your droid on where you target has been.
  • /drop Drops the targetted item in your possession.
  • /duel Challenges the targetted player to a duel. Duels are to the death or until both players type /endduel.
  • /earth Displays the earth time
  • /echo
  • /eject If you are stuck in a building or other feature of the landscape, this should unstick you.
  • /emote Displays whatever text you follow it with as an action of your character. For example, if your name is Laine and you type "/emote loves Tatooine." then "Laine loves Tatooine." will be seen by everyone in your area.
  • /endduel Ends a duel. Both players must do this to stop the duel.
  • /examine Brings up a window with information about the target.
  • /eyeshot Damages an opponent's mind with a powerful attack, and can also blind the target.

F

  • /fanshot This ranged attack can hit a single target multiple times with your pistol.
  • /fastblast This ranged attack hits a target's torso and arms for a high amount of damage.
  • /feigndeath When sucessful, your opponent will assume you have died and leave.
  • /find Brings up list of commonly searched for locations. Selecting a location will create a waypoint to the nearest one of that type. To remove the waypoints you created, type /find clear.
  • /firejet Creates an effect.
  • /firelightningcone1 This ranged area attack fires a cone in front of the player, damaging multiple opponents at once with a huge electrical blast.
  • /firelightningsingle1 This ranged attack blasts a target with a high jolt of electricity, causing good damage.
  • /firelightningsingle2 Causes a powerful blast of electricity to a single target.
  • /firstaid This Medic ability lets you stop a target's bleeding.
  • /fish Start Fishing
  • /fl 1 Flourish actions change depending on your skill level and give experience accordingly.
  • /fl 2 Flourish actions change depending on your skill level and give experience accordingly.
  • /fl 3 Flourish actions change depending on your skill level and give experience accordingly.
  • /fl 4 Flourish actions change depending on your skill level and give experience accordingly.
  • /fl 5 Flourish actions change depending on your skill level and give experience accordingly.
  • /fl 6 Flourish actions change depending on your skill level and give experience accordingly.
  • /fl 7 Flourish actions change depending on your skill level and give experience accordingly.
  • /fl 8 Flourish actions change depending on your skill level and give experience accordingly.
  • /flamecone1 This ranged attack covers multiple enemies in a flaming sheet of fire.
  • /flamecone2 This ranged attack covers multiple enemies in a flaming sheet of fire.
  • /flamesingle1 This command sends a blast of attacks towards a single target, causing massive damage.
  • /flamesingle2 This ranged attack fires multiple bursts of fire at a single opponent.
  • /flurryshot1 This ranged attack can make a single target dizzy.
  • /flurryshot2 This ranged attack can make multiple targets dizzy at once.
  • /flushingshot1 Allows you to startle and stun a single opponent.
  • /flushingshot2 Allows you to startle and stun multiple opponents at the same time.
  • /follow Autofollows your target. Use /stopfollow to cease following.
  • /forcechoke This ability allows a Jedi Master to use the Force to constrict the air passage of the target, doing a considerable amount of damage.
  • /forcecuredisease Cures target of any disease state effects.
  • /forcecurepoison Cures the target of any poison state effects.
  • /forceintimidate Causes all enemies within a 33 meter radius to become intimidated.
  • /forceknockdown1 This attack allows a Jedi to release a kinetic burst from his or her palm. This will not damage the target but it is enough to knock them down.
  • /forceknockdown2 This attack allows a Jedi to release a large kinetic burst from his or her palm. This will knock down multiple targets in the area, but will not do any damage.
  • /forcelightningcone1 This attack allows a Jedi to direct a fork of lightning to hit multiple targets.
  • /forcelightningcone2 This attack allows a Jedi to direct a lightning strike against a multitude of targets. While doing more damage than Force Lightning Cone 1, this attack also has a chance of causing all targets struck by the lightning to become dizzy.
  • /forcelightningsingle1 This attack allows a Jedi to direct an arc of electricity to the target.
  • /forcelightningsingle2 This attack allows a Jedi to direct a bolt of lightning towards the target. This has a chance of stunning the target as well as doing more damage than Force Lightning.
  • /forceofwill This technique allows the incapacitated person to focus their will and come out of incapacitation quicker than they normally would.
  • /forcerun1 Increases your run speed for a short duration.
  • /forcerun2 Increases your run speed for a short duration. This ability allows you to run faster than with Force Run 1.
  • /forceThrow1 This attack allows a Jedi to throw nearby junk at the target.
  • /forcethrow2 This attack allows a Jedi to throw many objects at the target, and will very likely hit any enemies that are standing near the target.
  • /forceweaken1 This ability allows a Jedi to debilitate his or her opponent, making the target more vulnerable to attack.
  • /forceweaken2 This ability allows a Jedi to severely debilitate his or her opponent, making the target more vulnerable to attack. This ability is more powerful than Force Weaken 1.
  • /formup This ability allows the squad leader to cure dizzy and stun effects on the squad.
  • /friend Brings up your friends list.
  • /fullautoarea1 This attack can hit multiple targets in a cone in front of you.
  • /fullautoarea2 This attack can hit multiple targets in a cone in front of you.
  • /fullautosingle1 This ranged attack shoots multiple bolts at once at a single target.
  • /fullautosingle2 This ranged attack shoots multiple bolts at once at a single target.

G

  • /gallop Burst run for mounts
  • /gcw Shows which side is winning the Galactic Civil War.
  • /grantzoningrights Grants the target the rights to place a commercial structure, such as a cantina, in the borders of your city. The rights last 24 hours.
  • /group autoloot Displays status of autoloot (group leader can toggle this by adding on or off to end of command)
  • /group autoloot credits Displays status of autoloot of credits (group leader can toggle this by adding on or off to end of command)
  • /group autoloot items Displays status of autoloot of items (group leader can toggle this by adding on or off to end of command)
  • /group autosplit Displays status of autosplit (group leader can toggle this by adding on or off to end of command)
  • /group info Displays names of group members, current options, etc.
  • /group leader Displays group leader's full name.
  • /group menu (group leader only) Displays a menu for toggling options on and off.
  • /group notify Displays status of each notify option (group leader can toggle this by adding on or off to end of command)
  • /group notify credits Displays whether or not group members will receive notification when credits are looted. (group leader can toggle this by adding on or off to end of command)
  • /group notify death Displays whether or not group members will receive notification when a group member dies. (group leader can toggle this by adding on or off to end of command)
  • /group notify harvest Displays whether or not group members will receive notification when items are harvested. (group leader can toggle this by adding on or off to end of command)
  • /group notify incapacitation Displays whether or not group members will receive notification when a group member becomes incapacitated. (group leader can toggle this by adding on or off to end of command)
  • /group notify items Displays whether or not group members will receive notification when items are looted. (group leader can toggle this by adding on or off to end of command)
  • /group options (group leader only) displays a menu for toggling options on and off.
  • /groupChat Sends message to group channel
  • /groupSay Sends message to group channel
  • /gsay Sends message to group channel.
  • /gtell Sends message to group channel.

H

  • /harvest Harvests the corpse of a mob (Scout only). Can be refined as follows:
  • /harvest bone
  • /harvest hide
  • /harvest meat
  • /harvestcorpse This ability allows you to extract resources from the corpses of dead animals (not humanoids). The three types are Meat Hide and Bone, though all three may not be available on the same corpse. This item is avaialble on the radial menu when a corpse is targetted if the character has the novice scouting skill. Harvesting corpses is the best way to gain scout experience. Use the radial menu to select which type of resource you would like to harvest from the corpse. or use the commands: /harvest hide; /harvest bone;/harvest meat to spcify which resource to harvest.
  • /haveconsent This command will display a list of everyone who has the consent to loot your corpse.
  • /headshot1 This ranged targets an opponent's head in order to damage their Mind pool.
  • /headshot2 This ranged attack targets an opponent's head in order to damage their Mind pool.
  • /headshot3 This ranged targets an opponent's head in order to damage their Mind pool.
  • /healActionSelf1 Repairs a moderate amount of your Action damage.
  • /healActionSelf2 Repairs a large amount of your Action damage.
  • /healActionWoundOther1 Heals a moderate amount of the target player's Action wounds.
  • /healActionWoundOther2 Heals a large amount of the target player's Action wounds.
  • /healActionWoundSelf1 Heals a moderate amount of your Action wounds.
  • /healActionWoundSelf2 Heals a large amount of your Action wounds.
  • /healAllOther1 Repairs a moderate amount of damage to all of the target player's Health, Action, and Mind pools.
  • /healallother2 Repairs a large amount of damage to all of the target player's Health, Action, and Mind pools.
  • /healAllSelf1 Repairs a moderate amount of damage to all of your Health, Action, and Mind pools.
  • /healallself2 Repairs a large amount of damage to all of your Health, Action, and Mind pools.
  • /healBattleFatigueSelf1 Removes a moderate amount of your Battle Fatigue.
  • /healBattleFatigueSelf2 Removes a large amount of your Battle Fatigue.
  • /healdamage This command will heal damaged stat pool, if you have the requisite skills and medicine.
  • /healenhance This ability allows you to enhance another player's attributes.
  • /healHealthSelf1 Repairs moderate amount of your Health damage.
  • /healHealthSelf2 Repairs a large amount of your Health damage.
  • /healhealthwoundother1 Heals a moderate amount of the target player's Health wounds.
  • /healhealthwoundother2 Heals a large amount of the target player's Health wounds.
  • /healHealthWoundSelf1 Heals a moderate amount of your Health wounds.
  • /healHealthWoundSelf2 Heals a large amount of your Health wounds.
  • /healMindSelf1 Repairs a moderate amount of your Mind damage.
  • /healMindSelf2 Repairs a large amount of your Mind damage.
  • /healmindwoundother1 Heals a moderate amount of the target player's Mind wounds.
  • /healmindwoundother2 Heals a large amount of the target player's Mind wounds.
  • /healmindwoundself1 Heals a moderate amount of your Mind wounds.
  • /healmindwoundself2 Heals a large amount of your Mind wounds.
  • /healstate This ability allows you to cure states (Dizzy, Blind, etc.) on a target, providing you have the appropriate medical equipment.
  • /healstatesother Removes all negative state effects from the target player.
  • /healstatesself Removes all of your negative state effects.
  • /healthshot1 This effect is a very minor DOT on the target's Health pool. Basically stops regen, which doesn't seem to exist most of the time.
  • /healthshot2 Causes Damage over time to your target.
  • /healwound This command will heal wounded stat pools, if you have the requisite skills and medicine.
  • /helper Sets your character to "Newbie Helper" for the purpose of searches.

I

  • /innate equilibrium instantly balances all remaining health, action, and mind points to the same value. (May be Zabrak only)
  • /inquire When used in chat, changes your response from "say" to "inquire"
  • /installmissionterminal Allows the mayor to place a mission terminal within the borders of his city.
  • /interrupt When used in chat, changes your response from "say" to "interrupt"
  • /intimidate When a target is intimidated, they are not able to hit their targets as often.
  • /intimidate2 When a target is intimidated, they are not able to hit their targets as easily. This is more powerful than Intimidate 1.
  • /inventoryClose
  • /inventoryIconify
  • /inventoryMaximize
  • /invite Invites target player into your group (only group leaders can invite additional people into an existing group).

J K L

  • /join Accepts an invitation to join a group or band.
  • /kipupshot This will cause you to spring to your feet and shoot, leaving you in a standing position.
  • /knockdownfire Ranged attack which aims a blast of fire at the target's upper body, causing them to be bowled over. It can also cause the target to become dizzy.
  • /lastditch A single, powerful shot taken with precise aim to cause a large amount of damage. This shot takes a lot out of the user and causes a large delay vefore the next action can be taken.
  • /legshot1 This ranged attack targets an opponent's legs in order to damage their Action pool.
  • /legshot2 This ranged attack targets an opponent's legs in order to damage their Action pool.
  • /legshot3 This ranged attack targets an opponent's legs in order to damage their Action pool.
  • /lfg Sets your character to "Looking for group" for purpose of searches.
  • /lightningcone2 This ranged area attack fires a cone in front of the player, damaging multiple opponents at once with a huge electrical blast
  • /logout Logs your character off the server. You should be in a hotel, house or campsite for a safe logout, otherwise your character will be at the mercy of the world for 3 additional minutes.
  • /loot Loots targeted corpse.
  • /lootAiCorpse loots targeted Ai corpse.
  • /lootPlayerCorpse Loots targeted Player corpse.
  • /lowblow A painful, unfair pistol shot made below the belt. Targets hit by a low blow may stumble and fall.

M

  • /makeLeader (group leader only) Transfers leadership to target group member.
  • /maskscent Masks your scent from aggressive creatures for a short time.
  • /medicalforage This command allows you to forage material from the area that can be used to create medical supplies.
  • /meditate This ability allows the user to enter a trance-like state. Meditation can slow the effects of poison and disease as well as stop disease. At the higher levels of proficiency, it can heal wounds as well.
  • /melee1hbodyhit1 This melee attack targets the body in order to damage the target's Health pool.
  • /melee1hdizzyhit1 This melee attack can make a single target dizzy.
  • /melee1hhit1 This melee attack inflicts more damage than the basic One Hand attack.
  • /melee1hlunge1 This melee attack allows you to slightly extend your range, and it can change the posture of your target.
  • /melee1hlunge2 This melee attack allows you to slightly extend your range, and it can knock your target down.
  • /melee1hspinattack1 This melee area attack can damage multiple targets at once.
  • /melee2harea1 This attack can lower the posture of multiple targets at once.
  • /melee2harea2 This attack can lower the posture of multiple targets at once.
  • /melee2harea3 This powerful attack can blind and damage and lower the posture of multiple targets simultaneously.
  • /melee2hheadhit1 This melee attack targets the head in order to damage the target's Mind.
  • /melee2hheadhit2 This melee attack targets the head in order to damage the target's Mind.
  • /melee2hheadhit3 This melee attack targets the head in order to damage the target's Mind.
  • /melee2hhit1 This melee attack inflicts more damage than the basic Two Hand attack.
  • /melee2hhit2 Powerful single target attack
  • /melee2hhit3 Very powerful single target attack.
  • /melee2hlunge1 This melee attack allows you to slightly extend your range, and it can change the posture of your target.
  • /melee2hlunge2 This melee attack allows you to slightly extend your range, and it can knock down your target.
  • /melee2hmindhit1 This attack targets the opponent's head in order to affect the target's mind pool.
  • /melee2hmindhit2 This attack targets the opponent's head in order to affect the target's mind pool.
  • /melee2hspinattack1 This melee area attack can damage multiple targets at once.
  • /melee2hspinattack2 This melee area attack can damage multiple targets at once.
  • /melee2hsweep1 This melee attack can lower the posture of a single target.
  • /mfdIconify
  • /mfdMaximize
  • /mfdNext
  • /mfdPrev
  • /mindblast1 This attack allows a Jedi to invade someone's mind, causing a chance for the target to become stunned, intimidated, or dizzy, as well as dealing a moderate amount of damage.
  • /mindblast2 This attack allows a Jedi to project a wave of mental intrusion, dealing damage to the target and those in the immediate area as well as causing a chance for those affected to become stunned, intimidated, and dizzy.
  • /mindshot1 This ranged attack can wreak havoc on a target's Mind pool drain regeneration rates.
  • /mindshot2 This ranged attack can wreak havoc on a target's Mind pool drain regeneration rates.
  • /missionBrowser
  • /missionCreation
  • /missionDetails
  • /mood none Returns your default mood to neutral
  • /moods displays a list of moods.
  • /multitargetpistolshot Ranged shot that can hit multiple targets at once.

O

  • /onehandblind1 This technique can temporarily blind a single target.
  • /onehandblind2 This technique can temporarily blind multiple targets at once.
  • /onehandbodyhit2 This melee attack targets the body in order to damage the target's Health pool.
  • /onehandbodyhit3 This melee attack targets the body in order to damage the target's Health pool.
  • /onehanddizzy2 Causes multiple targets to become dizzy.
  • /onehandhealthhit1 This ability aims at the target's body in order to wound his health pool.
  • /onehandhealthhit2 This ability aims at the target's body in order to wound his health pool.
  • /onehandhit2 Powerful single target attack.
  • /onehandhit3 This is a very powerful single target attack.
  • /onehandscatterhit1 This attack can hit multiple parts of the body at once.
  • /onehandscatterhit2 This attack can hit multiple parts of the body at once.
  • /onehandspinattack2 This melee area attack can damage multiple targets at once.
  • /overchargeshot2 Causes significant damage to the target at the cost of your weapon's power supply.

P

  • /panicshot This attack emits a barrage of attacks in a cone in order to surprise the enemies. Thoe attacked this way will have a delay in their next attack.
  • /persistentMessageBrowser
  • /persistentMessageComposer
  • /pet attack Commands your pet to attack the target.
  • /pet embolden Causes your pets to become bolder, at some cost to you.
  • /pet enrage This command causes all of your pets to become berzerk, causing more damage, but taking more time.
  • /pet follow Commands the pet to follow you.
  • /pet follow Commands the pet to follow the target.
  • /pet formation Forms your pets into a battle formation.
  • /pet friend Causes your pet to make friends with a target.
  • /pet group Enables you to add the pet to your group.
  • /pet guard Commands your pet to guard a specific spot.
  • /pet patrol Commands your pet to guard a small area.
  • /pet release Releases your pet This command was removed in a recent patch.
  • /pet stay Commands your pet to sit in one spot.
  • /pet store This command stores the pet back into your pet control device.
  • /pet transfer Allows you to transfer a pet to another Creature Handler.
  • /pet trick1 Commands your pet to do a trick. Tricks heal pet mind damage.
  • /pet trick2 Commands your pet to do a trick. Tricks heal pet mind damage.
  • /pistolmeleedefense1 This pistol ability is useful for close encounters.
  • /pistolmeleedefense2 This pistol ability is useful for close encounters.
  • /pointblankarea2 This attack allows you to attack multiple targets at short range.
  • /pointblanksingle2 This ability removes the range penalty for attacking at zero range. For Pistol users it makes your shot do more damage.
  • /polearm This polearm attack can stun a single target.
  • /polearmactionhit1 Attacks a target's legs in order to wound the target's action pool.
  • /polearmactionhit2 Attacks a target's legs in order to wound the target's action pool.
  • /polearmareaattack1 Attacks multiple targets.
  • /polearmareaattack2 This attack can damage, dizzy and stun multiple targets.
  • /polearmhit1 This polearm attack causes more damage than the default polearm attack.
  • /polearmhit2 Powerful single target attack.
  • /polearmhit3 Very powerful single target attack.
  • /polearmleghit1 Attacks the targets legs in order to damage it's action pool.
  • /polearmleghit2 Targets a target's legs in order to harm its action pool.
  • /polearmleghit3 Targets a target's legs in order to harm its action pool.
  • /polearmlunge1 This perform attack allows you to slightly extend your range, and it can change the posture of your target.
  • /polearmlunge2 This polearm attack allows you to slightly extend your range, and it can knock down your target.
  • /polearmspinattack1 This polearm attack can damage multiple targets at once, by spinning your body slightly while attacking.
  • /polearmspinattack2 This polearm attack can damage and dizzy multiple targets at once, by spinning your body slightly while attacking.
  • /polearmstun2 This attack can stun multiple targets at once.
  • /polearmsweep1 This attack can knock down a single target
  • /polearmsweep2 This ability can knock down multiple targets.
  • /powerboost This technique lets you channel power for a temporary boost in performance.

Q R

  • /quit Exit the game immediately. Your character will remain vulnerable to attack for three more minutes.
  • /radarIconify
  • /radarMaximize
  • /radarRangeDecrease
  • /radarRangeIncrease
  • /radarUpdate
  • /rally Boosts the morale of the troops.
  • /recruitskilltrainer Allows the politician to place a skill trainer within the borders of his city.
  • /reply Sends a tell to the last person to send a tell to you (also /tell or the R key)
  • /rescue This ability allows you to instantly taunt an NPC off of one of your group members. It does not always work.
  • /retell Sent another tell to the last person you contacted via /tell.
  • /retort When used in chat, changes your response from "say" to "retort"
  • /retreat Give the entire party burst run.
  • /reviveplayer Allows you to revive a dead player and bypass cloning, if you have the right equipment.
  • /roleplay Turns on and off the roleplay flag for your character.
  • /rollshot This will cause you to kneel down and shot, leaving you in a kneeling position

S

  • /saber1hComboHit1 This attack allows a Jedi to hit multiple locations on the target's body. This attack will do more damage than a normal one-handed saber attack.
  • /saber1hComboHit2 This attack allows a Jedi to hit multiple locations on the target's body and has a chance to lower the target's posture. This attack is more powerful than the Saber One Hand Combo Hit 1, and will likely do more damage.
  • /saber1hFlurry This ultimate attack allows a Jedi to perform a devasting move with a one-handed lightsaber that damages all enemies in the immediate area, as well as inflicting stun, intimidation, and dizziness.
  • /saber1hHeadHit1 This attack allows a Jedi to perform a precise strike against the target's head, directly affecting its mind pool.
  • /saber1hHeadHit2 This attack allows a Jedi to perform a precise strike against the target's head, directly affecting it's mind pool. This attack is more powerful than Saber One Hand Head Hit 1, and has a chance of blinding the target.
  • /saber1hHit1 This attack allows a Jedi to do more damage than normal with a lightsaber.
  • /saber1hHit2 This attack allows a Jedi to do significantly more damage than normal with a one-handed lightsaber. This attack is more powerful than the Saber One Hand Hit 1.
  • /saber2hbodyhit1 This attack allows a Jedi to perform a precise strike against the body, directly affecting it's health pool.
  • /saber2hbodyhit2 This attack allows a Jedi to perform a broad stroke against multiple target bodies, directly affecting their health pools. This attack is more powerful than Saber Two Hand Body Hit 1.
  • /saber2hfrenzy This ultimate attack allows a Jedi to perform a devastating move with a two-handed lightsaber that damages all enemies in the immediate area, as well as inflicting stun, intimidation, and dizziness.
  • /saber2hhit1 This attack allows a Jedi to do more damage than normal with a two-handed lightsaber.
  • /saber2hHit2 This attack allows a Jedi to do significantly more damage than normal with a two-handed lightsaber. This attack is more powerful than Saber Two Hand Hit 1.
  • /saber2hhit3 This attack allows a Jedi to do much more than normal with a two-handed lightsaber. This attack is more powerful than Saber Two Hand Hit 2.
  • /saber2hsweep1 This attack allows a Jedi to cause the target to lower its posture.
  • /saber2hsweep2 This attack allows Jedi to cause all targets in the immediate area to lower their posture, as well as dealing some damage.
  • /saberpolearmdervish This ultimate attack allows a Jedi to perform a devastating move with a dual edge lightsaber that damages all enemies in the immediate area, as well as inflicting stun, intimidation, and dizzyness.
  • /saberPolearmHit1 This attack allows a Jedi to do more damage than normal with a dual edge lightsaber?
  • /saberpolearmhit2 This attack allows a Jedi to do significantly more damage then normal with a dual edge lightsaber. This attack is more powerful than the Saber Polearm Hit 1, and also has a chance to stun the target.
  • /saberpolearmleghit1 This attack allows a Jedi to perform a precise strike against yhe target's legs, directly affecting its action pool.
  • /saberpolearmleghit2 This attack a Jedi to perform a precise strike against a target's legs, directly affecting its action pool. This attack is more powerful than the Saber Polearm Leg Hit 1.
  • /saberpolearmspinattack1 This attack allows a Jedi to deal damage to all enemies in the immediate area.
  • /saberpolearmspinattack2 This attack allows a Jedi to do increased damage to all enemies in the immediate area. This attack is more powerful than Saber Polearm Spin Attack 1, and also has a slightly increased range.
  • /saberSlash1 This attack allows a Jedi to cause the target to bleed, as well as lower the target's posture. This attack can be used with all lightsaber types.
  • /saberslash2 This attack allows a Jedi to cause the target to bleed, as well as knock the target down. This attack is more powerful than the Saber Slash 1 and can be used with all lightsaber types.
  • /saberthrow1 This attack allows a Jedi to attack from a distance by throwing his or her lightsaber.
  • /saberthrow2 This attack allows a Jedi to do greater damage from a distance by throwing his or her lightsaber and guiding it with the Force. A successful attack will also cause a chance to knock your opponent down.
  • /sampledna Allows you to sample the DNA of a creature. You must be pretty close to do this.
  • /scattershot1 This attack hits multiple stat pools on the target.
  • /scattershot2 This attack hits multiple stat pools on the target.
  • /service
  • /setperform Entertainers use this command to start buffing mind for dancers and focus and willpower for musicians
  • /setpermission You must be in or near a building or installation to do this.
  • /setprivacy You must be in a building to use this.
  • /shout Sends your message to a wider area around your person. (same as /yell)
  • /skills
  • /smokebomb
  • /sneak Allows you to slowly move while prone and taking cover.
  • /snipershot Ranged attack that lets you kill incapacitated targets from a distance.
  • /spotlight Creates an effect.
  • /sprayshot
  • /startband Causes the band to start playing. (band leader only)
  • /startdance With this ability you can start dancing and this command is used with each type of dance, which changes per experience level.
  • /startdance basic Starts the Basic 2 dance.
  • /startdance basic2
  • /startdance ceremonial Starts the Ceremonial dance.
  • /startdance exotic Starts the Exotic dance.
  • /startdance footloose Starts the Footloose dance.
  • /startdance footloose2 Starts the Footloose 2 dance.
  • /startdance formal Starts the Formal dance.
  • /startdance formal2 Starts the Formal 2 dance.
  • /startdance lyrical Starts the Lyrical dance.
  • /startdance poplock Starts the Poplock dance. This dance proves you with 20xp per tick
  • /startdance popular Starts the Popular dance. This dance provides you with 20xp per tick.
  • /startdance rhythmic
  • /startdance rhythmic2
  • /startleshot2 This is meant to startle your opponent into getting up. If they were prone, they will rise to a knee, and if they were on a knee, they will stand up.
  • /startleshot2 This is meant to startle your opponent into getting up. If they were prone, they will rise to a knee, and if they were on a knee, they will stand up. Causes more damage than startel shot 1.
  • /startmusic With this ability you can start playing music and this command is used with each type of music, which changes per experience level.
  • /startmusic folk Starts the Folk song.
  • /startmusic rock Starts the rock song.
  • /startmusic starwars1 Starts the Star Wars 1 song.
  • /startmusic starwars2 Starts the Star Wars 2 song.
  • /startmusic starwars3 Starts the Star Wars 3 song.
  • /steadyaim This ability improves the chances of each party member hitting on their next strike.
  • /stopBand Stops the band from playing (band leader only)
  • /stopbleeding Causes the target to stop bleeding, negating that particular damage over time stats.
  • /stopdance Ends the dance.
  • /stopfollow Ends autofollow command.
  • /stopgallop To stop galloping
  • /stopmusic
  • /stoppingshot This powerful shot has the ability to stop an onrushing attacker in his tracks by killing or incapacitating him with one shot.
  • /stopwatching You will no longer actively watch to a dancer.
  • /strafeshot1 This attack clears the enemy out of a covered state, making them easier to attack.
  • /strafeshot2 This attack clears the enemy out of a covered state, making them easier to attack.
  • /structurestatus
  • /stunAttack Stuns your opponent.
  • /suppressionfire1 This ranged attack is used to drive your opponent into a lower position. If they were standing, they kneel, if they were kneeling, they go prone.
  • /supressionfire2 This ranged attack is used to drive your opponent into a lower position. If they were standing, they kneel, if they were kneeling, they go prone.
  • /surpriseshot A powerful attack that must be made from cover.
  • /sysgroup This command sends system messages to your group members that appear immediately in the middle of their screens.
  • /takecover Taking Cover allows you the use of certain sneak attacks and gives you additional defense. While in Cover, you cannot move unless you have the Sneak skill.

T

  • /tame Allows you to try and tame a creature.
  • /taunt /taunt: Neener Neener! /taunt self: You taunt yourself and succeed in getting upset. /taunt target: You taunt (him, her, or it). taunting a target makes it more likely to attack you over a group member.
  • /teach
  • /tell Sends an instant message to the player indicated. You can send the message to multiple people by separating their names with a comma
  • /tenddamage This ability heals health and action damage without the need for a stimpack. Using this causes minor wounding to your focus and willpower.
  • /tendwound This ability heals the wounds of a specified physical attribute without the need for medicine. Using this causes minor wounding to your focus and willpower.
  • /threatenshot This ranged attack is useful for making skittish things flee from you.
  • /throwGrenade
  • /throwTrap
  • /tip Automatically tranfers a number of credits to your target. While targeting use /tip [#], or use /tip [name] [#] to specify the amount given without target targeted. Use /tip [name][#] bank to tip from your bank with a 5% surcharge.
  • /toggleAwayFromKeyboard
  • /torsoshot This ranged attack douses the body with fire, causing a great amount of body damage, as well as other damage.
  • /totalhealother Completely heals all the Health, Action, and Mind damage, repairs all wounds, and removes all battle fatigue from the target player.
  • /totalhealself Completely heals all of your Health, Action, and Mind damage, repairs all wounds, and removes all of your battle fatigue.
  • /trade Initiates a trade with the target
  • /tradeAccept Accepts a trade from the target.
  • /transferItem
  • /transferstructure
  • /ttell Sends a tell to the last person to send a tell to you (also /reply) or the person you have targeted.
  • /tumbletokneeling This command will attack while rolling your character forward into a kneeling posture.
  • /tumbletostanding This command will roll you out of a kneeling of diving posture and leave you standing.

U

  • /ui action cycleTargetInward
  • /ui action cycleTargetNext
  • /ui action cycleTargetOutward
  • /ui action cycleTargetPrev
  • /ui action gameMenuActivate This command takes you to the character select screen.
  • /ui action radialMenu
  • /unarmedblind1 This unarmed attack can blind a single target.
  • /unarmedbodyhit1 This unarmed attack goes after the targets body in order to affect the target's mind pool.
  • /unarmedcombo1 Attacks both the head and body, potentially damaging both the health and mind pools of the target.
  • /unarmedcombo2 This attack has the potential to damage health, mind and action pools simultaneously.
  • /unarmeddizzy1 This attack can dizzy a single party.
  • /unarmedheadhit1 Single target attack on the head that affects the mind pool.
  • /unarmedhit1 This unarmed attack inflicts more damage than the basic unarmed attack.
  • /unarmedhit2 Powerful single target attack.
  • /unarmedhit3 Very powerful single target attack.
  • /unarmedknockdown1 This attack can knock down a single target.
  • /unarmedknockdown2 This attack can knock down and dizzy a single target.
  • /unarmedleghit1
  • /unarmedlunge1 This unarmed attack can slightly extend your range, and has a chance to lower the posture of your target.
  • /unarmedlunge2 This unarmed attack can slightly extend your range, and has a chance to knock down your target.
  • /unarmedlunge2
  • /unarmedspinattack1 This unarmed area attack can damage multiple targets at once.
  • /unarmedspinattack2 An unarmed attack that can damage multiple targets at once.
  • /unarmedstun1 This unarmed attack can stun a single target.

U V W Y

  • /unconsent Disallows a target player to move your corpse if you have already given them permission with /consent
  • /underhandshot This sneaky shot is designed to catch the target unawares. It causes large damage and can also knock the target down.
  • /unequip
  • /uninvite
  • /unstick
  • /vitalize Short-term pool attribute buff; alias for /innate vitalize
  • /volleyfire This command automatically directs the fire of the entire group at the target designated by the squad leader.
  • /warcry1 This combat move can increase the round-time of your opponent's attack, in effect slowing them down.
  • /warcry2 This area combat attack can increase the round times of a cone (frontal area) of multiple enemies simultaneously.
  • /warningshot This ranged attack can terrify your target, making them unwilling to run towards you to attack.
  • /watch Actively watches targeted performer.
  • /waypoint By typing /waypoint and the coordinates, you will create a waypoint in your datapad.
  • /who Allows you to search for players. The following variations exist:
  • /who [player character's first name]: Lists a specific player-character.
  • /who [part of a name]: Lists any player-characters who share the portion of the name you listed.
  • /who [species name]: Lists all player-characters of a specific species in your area.
  • /who lfg: Lists anyone looking to join a group. (You can set yourself to looking for group by typing /lfg)
  • /who helper: Lists everyone who has identified themselves as a Newbie Helper. (you can list yourself as a helper by typing /helper)
  • /who [profession]: Lists all player-characters in the area who are a member of that profession.
  • /wildshot1 This ranged shot can stun a single target
  • /wipeItems
  • /wookieeroar
  • /yell Sends your message to a wider area around your person. (same as /shout)