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Corellia

Corellia is one of the Core Worlds, planets of great importance that lie near the center of the known galaxy. As such, it acts as the largest, most populated planet in Galaxies, home to the largest cities and most hyperspace routes of any planet. Its strategic location in the galaxy brings innumerable wealth to Corellia, which helps the planetary CorSec police maintain independence from Imperial domination. However, Corellian cities are open to control by factional forces and do take part in the planetary control meta-game.

Corellia is also home to the faithful CorSec Squadron, and those wishing to learn the piloting profession from this organization should seek out Sergeant Rhea.

Like its neighbor Talus, Corellia is dominated by open grasslands, dense forests, and long beaches that make every corner of the planet a picturesque sight. Most areas of the planet are a quick ride from at least one major city, although the north-western mountains remain isolated from civilization; rumors hint at a hidden Rebel base somewhere in the area, though Imperial forces have been unable to verify these allegations. CorSec security has been similarly powerless to eliminiate the presence of terrorist Nyax, Drall, and Afarathu organizations that make their homes among Corellia's varied terrain.


NPC Cities

Corellia has six NPC cities: Bela Vistal, Coronet, Doaba Guerfel, Kor Vella, Tyrena and Vreni Island. Unlike the cities on Naboo, Tatooine, Rori and Lok, Corellian cities are filled with towering skyscrapers and bright lights. Bela Vistal is the planet's Imperial stronghold, and Vreni Isand is the planet's Rebel stronghold.

Doaba Guerfel is one of three cities that celebrates Life Day.

Architecture

Players are allowed to build houses on Corellia. Corellian architecture is marked by tall buildings featuring a distinctive curve at their tops. Many Corellian cities also have small gates with bright lights adorning their sides. The architecture of Corellian NPC cities seems to be different by city; towns like Kor Vella and Vreni Island feature short grey buildings with slanted sides, while larger cities like Coronet and Tyrena feature more curved buildings with windows.

Landscape and Weather

Corellia is a very yellow world, marked by rolling yellow fields and bright yellow skies. Most trees are coniferous. Corellia also has high, snow-capped mountains along its edge.

A large, swirling cloud formation, as well as several moons can always be seen in the skies of Corellia. However, there is very little weather exclusive to Corellia. It is important to note that when players enter the Agrilat Swamps, the sky turns blue and hazy, similar to the way the sky turns green and hazy when entering a Naboo swamp.

Planetary data

Corellia is part of the Corellian System.

  • Lush Fields
  • Thick Forests
  • Large Seas
  • Cities
  • Rolling Hills
  • Golden Beaches
  • Temperate

Cities

Bela Vistal (Imperial Stronghold) A secluded city near mountains and some woods.

Coronet (CorSec Pilot starting city) The capital of Correlia. An extremely large city filled with towering skyscrapers.

Doaba Guerfel A smaller, snowy city.

Kor Vella A strange, strung out town built on a series of plateaus.

Tyrena (Alliance Pilot starting city) A city divided into two major sections, connected by a long bridge. Serves as a recruiting station for beginning rebel pilots.

Vreni Island (Alliance Stronghold) An island in the southwest sea of Corellia.

POIs

  • Abandoned Bunker
  • Agrilat Swamp
  • Afarathu Cave
  • Corellia Stronghold
  • Crystal Fountain of Bela Vistal
  • Drall Patriot's Cave
  • Grand Theater of Vreni Island
  • Hidden Rebel Base
  • Lord Nyax's Cult
  • Rogue Corsec Base
  • Tactical Training Facility

Quests

Agrilat Crystal Swamps- The dense blue fog surrounding this swamp hide numerous razor sharp crystals and strange rock formations. Coronet - Often called the jewel of the Correlian System, the high rising skyscrapers of Coronet are a must see.

Dantooine

Dantooine is an unspoiled planet dominated by sprawling purple grasslands. The native species, the Dantari, live along the coasts and rarely pose a threat to players unless provoked. Although they are primitive, they are, in an evolutionary sense, Dantooine's highest native life form. Much of the planet's wilderness is comprised of peculiarly shaded purple fields. Despite this, Dantooine is one of the more adventurous and dangerous planets due to its wildlife and inhabitants. Only three small outposts are on the planet.

Although it's the home of the "Abandoned" Rebel base, Dantooine is mostly known for its hunting. From newbies to veterans often gather at the Pirate Outpost in order to find and/or form groups. But, your character also has to be careful, because, in addition to the Bol, Piket, and Thune, the planet is also home to such dangerous creatures such as the Graul and even has random spawnings of Dark Jedi.

Players can place houses on Dantooine, as they can on Lok. These two planets similar to "pre-advanced" planets that can help prepare players for the dangers of Yavin 4, Endor, and Dathomir. Although walking about in the Dantooinian wilderness is not as dangerous as it is in Lok, there are many places, particularly in caves, that are much more dangerous than Lok and should be explored with great caution. Like Lok, it is similar to a transition between the starting worlds and the advanced worlds due to players' ability to place houses, but lack of substantial cities.

Some interesting areas on Dantooine include The Warren, the Abandoned Rebel Base, and the Dantari Rock Village.


NPC cities

Dantooine lacks real cities, and only sports three small outposts. These are the Dantooine Imperial Outpost, the Dantooine Mining Outpost, and the Dantooine Pirate Outpost. They all have spaceports, as well as smaller versions of common city amenities (cloning facilities, cantinas etc.). The mining outpost is shown as the most popular Dantooine outpost on most servers.

Architecture

Players are allowed to build houses on Dantooine. Dantooine has no real buildings, aside from the ones in the outposts, so its architectural style can be considered generic. This style is available on all planets that accept player buildings.

Landscape and weather

Dantooine is full of large oceans and huge purple fields. Some mountains are present, as well as trees. The sky is a uniform shade of blue. However, its landscape has is generally uninteresting.

Dantooine's weather is not extremely special. It does rain occasionally, but it does so on nearly every planet anyway.

Planetary Data

Dantooine is part of the Dantooine System.

  • Cities
  • Imperial Outpost
  • Mining Outpost
  • Pirate Outpost

POIs

  • Abandoned Rebel Base
  • Dantari Rock Village
  • Dantari Village
  • Force Crystal Hunter's Cave
  • Jedi Temple Ruins
  • Janta Stronghold
  • Kunga Stronghold
  • Mokk Stronghold
  • The Warren

Quests Edit

Sights to see

  • Graul
  • Bol
  • Quenker

Dathomir

Dathomir is an isolated, dangerous planet in the Outer Rim. Not many dares to adventure to its dark and feared lands. The environment is mostly a jungle covered in fog, making visibility difficult. Sunlight barely breaches the cloudy sky. Only a few minor outposts have been created on the planet due to its hazards and cruel lifeforms.

Often thought to be the most difficult planet in SWG, Dathomir is home to many famous creatures and NPC's, including Rancors and Nightsisters. The majority of creatures and enemies on this planet are aggressive. Even traveling by speeder is not a 100% safe way to travel. Like the other advanced planets, players may not place houses. Factories and harvesters can be built, however.


Planetary Data

Dathomir is part of the Dathomir System.

Architecture

Players are allowed to build houses on Dathomir.

Cities

  • Imperial Prison
  • Science Outpost
  • Trade Outpost

POIs

  • Dathomir Abandoned Escape Pod
  • Dathomir Crash Site
  • Greater Misty Falls
  • Lesser Misty Falls
  • Lesser Sarlacc
  • Nightsister Stronghold
  • Nightsister Forced Labor Camp
  • Nightsister v. Singing Mountain Battle
  • Singing Mountain Clan
  • Nightspider Cult Cave
  • Dathomir Tar Pits
  • Township of Aurilia

Sights to see

  • Deserted Sith Shadow Camp
  • Nightspider Clan Cave
  • Wildlife
  • Rancors

Endor

Endor is one of the many planets in the game located in the Outer Rim. It's completely covered in a dense forest; however, unlike Dathomir or Yavin IV, Endor's jungle is bright with high-rising trees. The planet is very secluded, only adorning two outposts, and is known to be one of the more dangerous planets. It is home to the Ewoks and many other species.

Architecture

Players are allowed to build on Endor.


Planetary data

Endor is part of the Endor System.

Cities

  • Research Outpost
  • Smuggler Outpost

POIs

  • Death Watch Bunker
  • Dulok Village 1
  • Dulok Village 2
  • Ewok Lake Village 1
  • Ewok Lake Village 2
  • Ewok Tree Village 1
  • Ewok Tree Village 2
  • Jinda Ritualist's Cave
  • Korga Cave
  • Marauder's Stronghold
  • Orphaned Marauder's Cave

Sights to see

  • /way endor -6139 6107 Buried statue;
  • /way endor -7606 6212 Adventurer's corpse;

Wildlife

  • Ewok
  • Dulok
  • Gorax

Arachne Squall Lantern Bird Bolle Bol Gurreck

Lok

Lok, a planet belonging to the Karthakk System, is a barren wasteland controlled by a famous Feeorin pirate and smuggler named Nym. Nym is an active employer of local adventurers and is always interested in hiring help for sometimes less-than-legal activities. Although the warlord is not overtly anti-Imperial, he does work closely with the Alliance on occassion and allows one of their pilot trainers to use his palace as a training ground. Nym controls the influx of individuals to his planet by making sure that his starport is the only one on the entire planet.

Lok has always been a pirate world, and is full of dangers. It is home to a frightening array of pirate forces, monstrous reptiles, and remnants of the Trade Federation. The Kimogila, perhaps Lok's most famous creature, has strength and size that competes with Tatooine's Krayt Dragons. Because of this, Lok is more advanced than the previous five planets and serves as a transition from the starting worlds to the adventure worlds; it has a large city with large structures like Tatooine, Naboo etc. but is also more dangerous than these planets. Lok's surface is primarily a flat, lifeless wasteland crossed with rivers and lakes of sulfur and scarred by an enormous active volcano in the south.

Some notable points of interest are Nym's Palace, the Great Maze of Lok , Mount Chaolt and Kimogila Town.


NPC cities

Lok has only one city, Nym's Stronghold. Nym's Stronghold is also the only place on the planet to hold a starport. It is the home of Nym's Palace, where players can begin Nym's Theme Park. The stronghold is also where players can begin the Lok Marathon Race, a lengthy race that takes place outside of the city. In addition to Nym's Stronghold, Lok also sports a large, built-up Lok Imperial Outpost. The outpost is similar to a city, except for its lack of a starport.

Architecture

Players are allowed to build on Lok The architecture on Lok is similar to that of Tatooine, and is considered Tatooine Architecture. The buildings in Nym's Stronghold are very similar to Tatooine's buildings, except that they are dirtier overall.

Landscape and Weather

Lok, at first glance, is very similar to Tatooine, due to its expanses of desert and its similar architecture. However, Lok is more of a wasteland than anything. Bubbling sulfur pits are scattered throughout the map, as well as long expanses of baked desert filled with weeds and dead plants. The buildings are dirty and the entire planet appears to be faded and tan. Only a few patches of green are ever spotted. There are few areas of water on Lok, and those that are present are dark and murky. A giant volcano, Mount Chaolt, sits in the southeast.

Weather on Lok is often dry and arid. Like Tatooine, dust storms occur very frequently.

Planetary data

Lok is part of the Karthakk System.

Cities

  • Nym's Stronghold
  • Imperial Outpost

POIs

  • Canyon Corsair Stronghold
  • Droid Engineer's Cave
  • Great Kimogila Skeleton
  • Great Maze of Lok
  • Gurk King's Lair
  • Mount Chaolt
  • Kimogila Town

Sights to see

  • Lok Marathon Race- the longest race of any planet, great stamina and endurance are required to complete this lengthy race, which takes players around the entire planet.
  • Great Maze of Lok- The Great Maze, located in the middle of the desert, has a hidden secret in its center.
  • Nym's Palace- This magnificent structure is the home of the pirate Nym.
  • Wildlife

Naboo

Naboo is a lush, green planet filled with magnificent cities and flowing rivers. It has three moons, which are during the night hours. It is usually the next step after Tatooine and is probably the easiest planet in the game. Much of its wildlife is harmless, and, unlike most planets, its main attractions are not in the wilderness.

Naboo is best known for its gorgeous capital of Theed, but it's home to many other cities. One may build homes and facilities on the planet. Creatures that roam the planet vary from veermoks to giant peko peko birds.

Some areas of interest are the Emperor's Retreat, the Dee'ja Peak Waterfall, the Gungan Sacred Place and the Keren Street Race.


NPC cities

Naboo has five NPC cities. These are Dee'ja Peak, Kaadara, Keren, Moenia, and Theed. Many of them are near rivers (Keren), waterfalls (Dee'ja Peak and Theed), swamps (Moenia), or water in general (Kaadara). Moenia, has a reputation as an artist's retreat, and so is left alone by the Empire. It is the planet's Alliance stronghold. Dee'ja Peak is the planet's Imperial stronghold.

The Galactic Moon Festival is celebrated in Moenia.

Architecture

Players are allowed to build on Naboo. Naboo architecture makes much use of domes, usually colored green.

Landscape and weather

Naboo is dominated by rolling hills and grasslands, with a few trees scattered about. There are many lakes and rivers, as well as scenic waterfalls.

Naboo generally has pleasant weather. Rain isn't as common as it is on some other planets. When near a swamp, however, the landscape becomes foggy and the difference between night and day is somewhat blurred, as the sun is barely visible. Moenia is built in this foggy environment.

Planetary data

Naboo is part of the Naboo System.

Cities

  • Dee'ja Peak (Imperial Stronghold)

Famous for its triple waterfalls.

  • Kaadara

A coastal town near the northern ocean.

  • Keren

The site of the Keren Street Race. A river divides the city into two halves.

  • Lake Retreat

Technically not a city, this secluded spot is near Amidala's Beach.

  • Moenia (Alliance Stronghold)

This city is thought of as an artist's retreat and is in the middle of a foggy swamp.

  • Theed

The magnificent capital of Naboo is home to the planet's ruler. It is also the largest city in Star Wars Galaxies.

POI's

  • Amidala's Beach
  • Borvo's Vault
  • Dee'ja Peak Waterfall
  • Emperor's Retreat
  • Gungan Sacred Place
  • Gungan Warrior Stronghold
  • Imperial vs. Gungan Battle
  • Keren Street Race
  • Mauler Stronghold
  • Mordran
  • Naboo Kidnapped Royalty
  • Narglatch Cave
  • Naboo Cave
  • Theed Waterfall
  • Veermok Cave
  • Weapons Development Facility

Quests

The Imperial Themepark is set in the Emperor's Retreat near Moenia. It houses some famous Imperial NPCs such as Darth Vader, The Emperor, Maximilian Veers and Captain Thrawn.

Sights to see

  • Theed Palace- Theed Palace is an enormous, richly decorated building that houses the Naboo royalty.
  • Theed Spaceport- In Theed Spaceport, players can visit the famous hangar where Qui-Gon Jinn, Obi-Wan Kenobi and Darth Maul dueled in The Phantom Menace.
  • Dee'ja Peak Waterfall- The famous triple waterfalls of Dee'ja Peak look especially beautiful when illuminated by the moonlight.
  • The Beaches of Kaadara- Relax on a wooden chair at the beach.

Wildlife

If you look around areas with tall grass, such as the plains around Theed, you will often find unattackable frogs. These hop around and have no significance whatsoever but are always a fun thing to look at.

Rori

Rori is one of three moons of Naboo. It was officially colonized long ago by King Narmle, who dreamt of making Rori into as great a world as Naboo. However, he disappeared later in his life, likely due to his failure to realize that dream. Since then, Rori has been seen as "property" of Naboo and constantly trades with its parent planet. It is not densely populated and is one of the more difficult beginning planets. Rori not very different from the main planet in climate, it is slightly more swampy and densely forestted than Naboo and much less populated. It is much more mysterious as well, with many areas of exploration available. Narmle is its largest city and capital, but Rori is best known for the PvP experience at Restuss to the north.

Some notable attractions include the Rori Gungan's Swamp Town and the Garyn Raider's Bunker.


NPC Cities

When the game began in 2003, there were two major cities on Rori: Narmle and Restuss. However, in 2006, Restuss was transformed into a massive PvP area/experience, leaving Narmle as the only regular city on the planet.

Architecture

Players are allowed to build on Rori Rori architecture is the same as that of Naboo and is called Naboo Architecture.

Landscape and Weather

Rori is an even more lush planet than Naboo. In forested areas, the trees are very densely packed, and large swamps and marshes cover the entire planet. It is covered by oppressive grey-blue skies. Rori is also more mountainous than its parent planet.

Rain is typically more common on Rori than it is on Naboo, due to the thick cloud layer.

Planetary Data

Rori is part of the Naboo System.

Cities

  • Narmle
  • Rori's capital city, named after King Narmle.
  • Rebel Outpost
  • Restuss


POIs

  • Borgle Bat Cave
  • Cobral Hideout
  • Garyn Raider's Bunker
  • Giant Bark Mite Cave
  • Rori Gungan's Swamp Town
  • Hyperdrive Research Facility
  • Kobola Spice Mine
  • Poacher vs. Creature Battle
  • Pygmy Torton Cave
  • Research Base

Sights to see

  • Wildlife

Talus

Talus is another planet in the Corellian system, and orbits with its sister planet, Tralus, around a common center of gravity. Although it is similar to Corellia, it isn't as well known and is much less populated. Talus is more difficult than Corellia, but its wildlife is usually easy to handle.Some notable points of interest are the Detainment Center, the Lost Village of Durbin, and the Kahmurra Biogenetic Research Station.

It is a former starting planet, and being a peaceful planet with low population it makes an excellent training ground for new players. Talus' MOBs slope gently from newbie to advanced levels, with a surprisingly low number of aggressive and deathblowing creatures.

Rebel Alliance players can find a Rebel recruiter and several Rebel Mission Terminals in Dearic. Nashal is home to a Rebel Coordinator and an Imperial Mission Terminal. Imperials can find a much greater welcoming at the Talus Imperial Outpost, host to a squadron of Stormtroopers, AT-STs, an Imperial recruiter, and several Imperial quest NPCs.

Erran Sif and her fugitive brothers make their home on Talus, and represent a fair challenge to mid- and high-level characters. Also the anarchistic Aa'kuans, the Binayre Pirates and some ancestors of the aqualish warriors from the Aqualish-Corellian War centuries ago can be found on Talus.

Talus is also home to the mighty Tortur, one of the most visually-impressive creatures in Star Wars Galaxies.


NPC cities

There are two major NPC cities on Talus: Dearic and Nashal . Dearic is the larger of the two, and is the capital of Talus. Nashal is smaller, but is unique due to its position around a wide river. In addition, a star-shaped fort called the Talus Imperial Outpost is present on Talus and contains a spaceport, which is unusual for an outpost. This makes it similar to a city.

Dearic is the largest of the three cities that celebrates Life Day.

Architecture

Players are allowed to build houses on Talus. The architecture of Talus is the same as that on Corellia and is referred to as Corellian Architecture. The buildings in Dearic and Nashal greatly resemble those found in Tyrena and Coronet.

Landscape and Weather

Talus's landscape is similar to that of Corellia. However, it is much greener and is more densely wooded. There are also more rivers and bodies of water on Talus than on Corellia. Talus's sky is a rich purple hue, unlike the yellow skies of Corellia.

Talus is susceptible to more rain than Corellia, but is otherwise the same.

Planetary data

Planetary map of Talus Talus is part of the Corellian System.

Cities

Dearic The largest city on Talus.

Imperial Outpost A star shaped fort filled with NPCs.

Nashal A smaller town, bisected by a large river.

POIs

  • Aa'kuan Champion's Cave
  • Binyare Pirate Bunker
  • Corsec vs. Flail Battle
  • Detainment Center
  • Erran Sif
  • Giant Decay Mite Cave
  • Giant Fynock Cave
  • Imperial Outpost
  • Imperial vs. Rebel Battle
  • Kahmurra Biogenetic Research Station
  • Lost Aqualish War Party's Cave
  • Lost Village of Durbin
  • Weapons Depot
  • Quests

Sights to see

Wildlife

Tatooine

Tatooine is a planet filled with rolling sand dunes and vast expanses of desert. It is the starter planet for all players and is the least dangerous in the game, excluding the areas containing Krayt Dragons. After the New Game Enhancements were implemented, all new players were dropped off by Han Solo in Mos Eisley, Tatooine, after leaving Tansarii Point Station. From there, players were started on the Legacy Quests. This means that Tatooine is generally one of the most populated planets in Star Wars Galaxies.

The planet is a large desert almost completely covered in sand. Landscape varies from mountains and valleys in the Jundland Wastes to rolling endless rolling sand in the East and West Dune Seas. Despite the hot, arrid conditions, the planet has multiple major cities, forms of entertainment and adventures.

A popular grinding method is partaking in Squill Hunts, where a group- usually consisting of one of two advanced combat novices and ten or twelve lower-classed starter profession wielders- takes the financially rewarding Mountain Squill missions in order to quickly gain experience. Through personal experience, I have found this to be a far superior method for beginners to grinding alone.

Another moneymaker for the high-level masters is Krayt-Hunting. Krayt Dragons are tremendous creatures who occasionally drop pearls and tissues of various rarities used Weapon Making, Slicing, and in Lightsabers. Krayt-Hunting is an enjoyed activity of Combat Masters or their equivalents. All the krayts are bosses so if you want to hunt one you need a group a main place to go is krayt graveyard.

Some areas of interest include Fort Tusken, Jabba's Palace, and the Great Pit of Carkoon.


NPC cities

Tatooine has the most NPC cities on any planet, with seven. These are Anchorhead, Bestine, Mos Eisley, Mos Entha, Mos Espa, Mos Taike, and Wayfar. Bestine is a well-known Imperial stronghold, while Anchorhead is an Alliance stronghold. Many of them have remained somewhat similar in structure since 2003. However, Wayfar, originally lacking a shuttleport and a spaceport, gained a shuttleport to make travel to the city easier.

Wayfar is one of three cities that celebrates Life Day. Mos Eisley takes part in the Galactic Moon Festival.

Architecture

Players are allowed to build on Tatooine Tatooine/Lok architecture is very distinctive; most buildings are sandy colored stone buildings that usually lack windows to keep out the sun's glare.

Landscape and weather

Tatooine is filled with sand dunes and long expanses of baked desert. There is little vegetation or water on the planet's surface. Organisms living on this world are specially adapted to the extreme temperature range.

Tatooine has twin suns, and so it is high in temperature during the day and low in temperature during the nights. Duststorms regularly occur at random places on the planet and can reduce visibility for a few minutes.

Planetary data

Tatooine is part of the Tatoo System.


Cities

  • Anchorhead (Alliance Stronghold)
  • Bestine (Imperial Pilot starting city and Imperial Stronghold, also one of the cities involved in the Invasion System)
  • Mos Eisley (Starter city, Freelancer Pilot starting city)
  • Mos Entha
  • Mos Espa (Alliance Pilot starting city, entrance of the Tusken Army heroic encounter)
  • Mos Taike
  • Wayfar

POIs

  • Escape Pod
  • Great Krayt Skeleton
  • Jabba's Palace
  • Kenobi Homestead
  • Krayt Graveyard
  • Lars Homestead
  • Pit of Carkoon
  • Fort Tusken

Sights to see

  • Aartan Race Track
  • Abandoned Mos Eisley Sandcrawler
  • Alkhara Bandit Camp
  • Anchorhead Cantina
  • Beggar's Canyon
  • Bestine Museum
  • The Dune Sea
  • Darklighter Estate
  • Hutt Hideout
  • Imperial Oasis
  • Jabba's Corvette Shuttle
  • Jedi Shrines
  • The Jawa Fortress
  • Krayt Cult Cave
  • The Lucky Despot (Lady Valarian's Quests)
  • Mos Eisley Cantina
  • Sennex Cave
  • Sennex Slave Bunker
  • Squill Cave
  • Tosche Station
  • Tusken Bunker
  • Tusken Village
  • Valarian Pod Racers Bunker
  • Watto's Junk Shop
  • White Thranta Shipping Bunker
  • Wildlife
  • Alimama

Yavin 4

Yavin IV is the fourth moon of the orange gas giant Yavin. It is a jungle world, known for housing a major rebel base after the Dantooine base was abandoned. It is over this moon's parent planet that the famous Battle of Yavin took place. After the rebel base there was abandoned, however, it has become a quiet place. Most of the planet is engulfed in a huge, thick jungle that can be hard to traverse by vehicle. Only three starports exist on the planet at opposite ends. After the Rebels abandoned the planet, it has become quiet and alienated.

Yavin IV is the first of the three advanced worlds, planets that can not be colonized by player characters and that have no real cities. Because of this, it can take a long time to reach certain points of interest. The wildlife on Yavin IV is decidedly dangerous, and most will attack you on sight. Many have ranged "weaponry" that can destroy you if you are not careful. There are even miniature sarlacc pits scattered throughout the wilderness, waiting for you to find them.Some notable points of interest on Yavin 4 are the Temple of Exar K'un, the Temple of the Blueleaf, the Massassi Temple, and Woolamander Palace.

Players are not allowed to place homes on the planet, though factories and mining facilities are allowed.


NPC cities

There are outposts, rather than cities on Yavin IV. These are the Yavin Imperial Base, the Yavin Labor Outpost, and the Yavin Mining Outpost. They all have spaceports and are nestled in opposite corners of the map.

Architecture

Players are allowed to build houses on Yavin IV. However, some magnificent architecture is seen in the Yavin temples.The Great Massassi Temple is an enormous, striking pyramid-shaped structure built long ago by the native Massassi. It is the site of the former Rebel Base that was present during the Battle of Yavin. Since then, it has been occupied by Imperial forces. The Temple of Exar Kun is another temple on Yavin IV. However, this one is thought to be inhabited by the spirit of Exar Kun, a Sith Lord. It is a dark, gloomy structure, but is still an amazing piece of architecture. The Temple of the Blueleaf is another Massassi Temple and has a lavishly decorated interior. Much of the temple is comprised of a vast opening with alcoves along its sides.

Landscape and weather

Yavin IV is dominated by an enormous jungle.

Planetary data

Yavin IV is part of the Yavin System.

Cities

  • Imperial Base
  • Labor Outpost
  • Mining Outpost
  • Rebel Base

POIs

  • Temple of the Blueleaf
  • Massassi Temple
  • Temple of Exar Kun
  • Woolamander Palace

Sights to see

  • Dark Jedi Enclave
  • Geonosian Bio Lab
  • Light Jedi Enclave
  • Wildlife